Blockit is a set of C++ libraries and applications aimed at creative coding, live performances and interactive installations. It’s main focus is to provide a platform where you can quickly try out new ideas - whether it’s writing C++ code, using visual programming or just tweaking parameters via user interface.
It comes with node based visual programming language, scene graph, user interface and audio & video support. All sitting on top of dynamic type system that allows introspection of any property and organizes object into intuitive tree-like structure.
So far, there are plugins for generating geometry and textures, but there are plans for computer vision, effect pipelines and material shaders.
- librfl - C++ reflection using annotations
- Plugin based
- Built-in types for trees, graphs, components and properties
- Animation & automation of any property
- libzyx - Math, Mesh, Implicit Surface, Point and AABB Octree
- Entity & component based scene graph
- OpenGL/OpenGLES wrapper
- Video playback, recording and capture
- Mixing, composing and mapping of video textures
- Accelerated widget toolkit and 2D graphics using Skia
- XML driven widget definition
- Resources & localization support
- base library from Chromium
- breakpad for crashreporting
- CMake based build system
Blockit is still under active development and there is still a lot of work to be done. When ready for public (documentation, infrastructure), it will be released as open-source under BSD licence. Currently publicly available is only C++ reflection library librfl.